Est. 2003

Pablo Hernández

Product Engineer / Full-Stack Engineer

I build web applications, product interfaces, and the systems behind them, with a particular interest in agentic AI. Most of my work is open source. Based in the Canary Islands, Spain, I am available for projects with teams across Europe.

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Experience

Product Engineer / Full-Stack Engineer

Independent

Design and build software across product interfaces, APIs, AI retrieval, language tooling, and device infrastructure.

  • Build Canary's Spanish-law retrieval pipeline with BOE document parsing, temporal fragments, and vector embeddings.
  • Develop Inari's local-first device platform with managed enrollment, offline operation, and a Rust controller.
  • Create RAM language tooling and emulation, and implement vehicle-routing algorithms with transshipment in VRPT-SWTS.
  • Build signature and movie recommendation tools. Mentor peer developers in software architecture.

2021 — NOW

B.S. Computer EngineeringatUniversidad de La Laguna

Algorithms, software architecture and distributed systems. Led student project teams and competed in algorithm contests.

2014 — NOW

Open sourceatGitHub

Autographa, Canary, a RAM machine language and emulator, and solvers for vehicle routing with transshipments.

Development
TypeScript, JavaScript, React, Rust, Python, C++, Node.js, Next.js, Go, Zig, WebAssembly, HTML, CSS, Astro, Tailwind CSS, Three.js, Axum, Leptos
Tools & infrastructure
Docker, PostgreSQL, Git, Linux, Kubernetes, Prisma, Vite, Tauri, SurrealDB, Temporal, Zenoh

Stack

Contact

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